Sources changes for V3.2B of Dungeon after release

1. DPARAM.FOR.  Change buzzword maximum from 10 to 12, add definition of
   Alice Room Leak object, delete FILLW definition

>>	PARAMETER (BWMAX=12)			! buzzword vocabulary

   (insert in object definitions)

>>	PARAMETER (PLEAK=191)			! Alice room leak

   (delete the following)

>>	PARAMETER (FILLW=134)			! fill

2. DUNGEON.F.  Change edit number from A to B

>>	DATA VMAJ/3/,VMIN/2/,VEDIT/'B'/

3. PARSER.F.  Add "am" and "are" to buzzword list

>>	DATA BWORD/'BY','IS','A','AN','THE','AM','ARE',
	1	'TODAY','MY','YOUR','OUR','HIS'/

4. PARSER.F.  Fix encoding of PUMP UP verb

        DATA (VVOC(I),I=451,654) /
        1 7,'60212'O,'21000'O,0,'200'O,'44002'O,0,'1000'O,
        1 25,'42223'O,'41000'O,'400'O,0,
        1       '60223'O,'41000'O,'400'O,0,'61005'O,-1,-1,
        1       '60223'O,'41000'O,'400'O,0,'61016'O,-1,-1,
        1       '60240'O,'41000'O,'400'O,0,'61012'O,-1,-1,
>>	1 4,'40232'O,'60007'O,-1,-1,


5. VERBS.F.  VALUAC missing declaration of NOTHIS as LOGICAL

>>	LOGICAL LIT,F,F1,TAKE,PUT,DROP,NOTHIS,NOHERE,QHERE,QBUNCH

6. VERBS.F.  Boats respond to INFLATE x WITH BOAT.  INFLATE should check
   that indirect object is a tool

>>2000	IF((OFLAG1(PRSI).AND.TOOLBT).NE.0) GO TO 2100	! tool?
>>	CALL RSPSUB(301,ODI2)				! no, joke.
>>	RETURN
C
>>2100	IF(.NOT.OBJACT(X)) CALL RSPEAK(368)	! obj handle?
	RETURN

7. VERBS.F.  FILL x WITH y should be treated as PUT y IN x, all cases;
   otherwise, PUT PUTTY IN TUBE fails, but FILL TUBE WITH PUTTY works

>>34025	PRSI=GWATE				! use global water.
>>34050	PRSA=PUTW
	I=PRSO					! fill x with y becomes
	PRSO=PRSI				! put y in x
	PRSI=I
	VAPPLI=PUT(.TRUE.)
	RETURN

8. OBJECTS.F.  Delete WATER object code for FILL, now handled by verb

5000    IF(PRSA.NE.GTHROW) GO TO 5025           ! go through?
        CALL RSPEAK(331+RND(3))                 ! joke.
        RETURN
C
>>5025	IF((PRSO.EQ.WATER).OR.(PRSO.EQ.GWATE)) GO TO 5100
	CALL RSPEAK(561)                        ! water is ind obj,
	RETURN                                  ! punt.

9. OBJECTS.F.  KILL/DESTROY x WITH ME kills me, should not be handled by
   player object

>>55200	IF(((PRSA.NE.KILLW).AND.(PRSA.NE.MUNGW))
>>	1	.OR.(PRSO.NE.OPLAY)) GO TO 10

10. OBJECTS.F.  OPEN x with BLACK BOOK gives joke open black book open,
   should not be handled by book object

>>18000	IF((PRSA.NE.OPENW).OR.(PRSO.NE.BOOK)) GO TO 18100       ! open book?

11. OBJECTS.F.  PLUG x WITH LEAK works, should not be handled by Alice room
   leak object (dam leak is correct)

>>35100	IF((PRSA.NE.PLUGW).OR.(PRSO.NE.PLEAK)) GO TO 10	! plug leak?
