



A DSP-BASED THREE-DIMENSIONAL GRAPHICS SYSTEM (CONTAINS SCANNED TEXT)One way to improve the performance of a graphics system is to place an advanced digital signal processor between the host processor and the video controller. This book, the author's bachelor's thesis at MIT, discusses the suitability of the TMS320C30 Digital Signal Processor to that task.
The book begins with a listing of the factors that make the TMS320C30 the digital signal processor of choice. It is followed by a real world scenario that shows the type of need this type of system should meet and how this thesis could be tested. Beginning with an example of a mechanical engineer's need to create, store and adjust 3D objects and render the images on a video display, the book explores the instructional model of how a graphics systems can be designed using an advanced digital signal processor.
Topics covered include:
- An overview of the implementation
- Representations of graphics elements
- DPS command execution
- The rendering subsystem (including information on the TMS34010 Graphics System Processor and the TMS34010 Software development board)
- Possible improvements
- References
There are several supporting graphics and tables including:
- An example of a full scale graphics pipeline
- A simple three-processor graphics pipeline
- Modified TMS34010 software development board block diagram
- Transformation matrices and equations
- Comparison of Intel and TMS320C30 32-bit floating-point formats
- TMS34010 signals controlling host port interface
- TMS34010 host control register fields
- Mapping of TMS34010 host control register fields View the complete PDF document: spra402.pdf (1501 K Bytes) (Requires Acrobat Reader 3.x) Go to the Engineering Design Center to locate information on other TI Semiconductor devices.
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